<!DOCTYPE html>
<html>
<head>
    <title>从奸商手中保护好你的红包</title>

    <meta charset="utf-8"/>

	<meta name="viewport" content="initial-scale=1, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0, width=device-width,target-densitydpi=device-dpi"/>

    <script  type="text/javascript" src="scripts/createjs.js"></script>

    <script type="text/javascript">

        var isDesktop = navigator['userAgent'].match(/(ipad|iphone|ipod|android|windows phone)/i) ? false : true;

        var fontunit = isDesktop ? 20 : ((window.innerWidth > window.innerHeight ? window.innerHeight : window.innerWidth) / 320) * 10;

        document.write('<style type="text/css">' +

    		'html,body {font-size:' + (fontunit < 30 ? fontunit : '30') + 'px;}' +

    		(isDesktop ? '#welcome,#GameTimeLayer,#GameLayerBG,#GameScoreLayer.SHADE{position: absolute;}' :

    		'#welcome,#GameTimeLayer,#GameLayerBG,#GameScoreLayer.SHADE{position:fixed;}@media screen and (orientation:landscape) {#landscape {display: box; display: -webkit-box; display: -moz-box; display: -ms-flexbox;}}') +

    		'</style>');

    </script>

    <style type="text/css">

    body {font-family: "Helvetica Neue", Helvetica, STHeiTi, sans-serif; margin: 0; padding: 0;}

    .loading {background-image: url("");

    	background-repeat: no-repeat;

    	background-position: center center;

    	background-size: auto 60%;

	}

    .SHADE {top: 0; left:0; width:100%; bottom:0; z-index: 11;}

    .BOX-V {box-orient: vertical;-webkit-box-orient: vertical; -moz-box-orient: vertical;-ms-flex-direction:column;}

	.BOX-D {box-align: end; box-pack: center -webkit-box-align: end; -webkit-box-pack: center; -ms-flex-align:end; -ms-flex-pack:center;}

	.BOX-M {box-align: center;box-pack: center; -webkit-box-align: center; -webkit-box-pack: center; -ms-flex-align:center; -ms-flex-pack:center;}

	.BOX-S {display:block; box-flex:1; -webkit-box-flex:1; -moz-box-flex:1;-ms-flex:1;}

	.BOX   ,.BOX-V,.BOX-D,.BOX-M, .FOOTER{display: box; display: -webkit-box; display: -moz-box; display: -ms-flexbox;}

	.BBOX  ,.BOX,.APP-STAGE,.INSET-STAGE,.STAGE,.PAGE-STAGE,.PAGE,.PAGE-BOX,.INSET-PAGE,.FOOTER{box-sizing:border-box; -webkit-box-sizing:border-box; -moz-box-sizing:border-box;}


    #welcome { background-color:rgba(0,0,0,.8); text-align: center; font-weight: bold;overflow: hidden;}

    .welcome-bg {position:absolute;top:0;left:0;right:0;bottom:0; background-size:100% 100%; opacity: .4;overflow: hidden;}

    #GameTimeLayer {top:1em; left: 0; width:100%; text-align: center; color:#f00; font-size: 4em; text-shadow:0 0 3px #fff,0 0 3px #fff,0 0 3px #fff;overflow: hidden;}

    #GameLayerBG {top:0;left:0;right:0;bottom:0;overflow:hidden;background:#fff;}

    .GameLayer {position:absolute;bottom:0;left:0;}

    .block {position:absolute;border-top:1px solid #1D70B6; background-repeat: no-repeat; background-position: center;}

    .t1,.t2,.t3,.t4,.t5 { background-size:auto 100%;background-image:url(02.jpg);}

    .tt1,.tt2,.tt3,.tt4,.tt5 { background-size:auto 86%;background-image:url(03.jpg);}

    .bl {border-left:1px solid #1D70B6;}

    @-ms-keyframes flash {

    	0% { opacity: 1; }

    	50% { opacity: 0; }

    	100% { opacity: 1; }

    }

    @-webkit-keyframes flash {

    	0% { opacity: 1; }

    	50% { opacity: 0; }

    	100% { opacity: 1; }

    }

  	.flash {-webkit-animation: flash .2s 3;animation: flash .2s 3;}

    .bad {background-color: #f00; -webkit-animation: flash .2s 3;animation: flash .2s 3;}

    *    {-webkit-tap-highlight-color: rgba(0,0,0,0);-ms-tap-highlight-color: rgba(0,0,0,0); tap-highlight-color: rgba(0,0,0,0); -ms-user-select: none;}



    #GameScoreLayer {background-position:center .5em; background-size: auto 4em; padding-top:2em; font-size:2em; font-weight: bold; color:#fff; text-align: center;overflow: hidden;}

    .bgc1 { background-color: #ff0000;}

    .bgc2 { background-color: #ff0000;}

    .bgc3 { background-color: #ff0000;}

    .bgc4 { background-color: #ff0000;}

    .bgc5 { background-color: #ff0000;}



    .share-icon {width:1.7em; background-repeat:no-repeat; background-size: auto 100%;}



    #GameScoreLayer-btn .btn,#GameScoreLayer-share .btn {text-align: center;font-size:1.1em; background-color: rgba(0,0,0,.3); height:2em; line-height:2em;}



    .btn:active {opacity: 0.2;}

    #landscape {display: none;}




	#gameBody {position: relative; width: 640px; margin: 0 auto; }

#share-wx {

background: rgba(0,0,0,0.8);

position: absolute;

top: 0px;

left: 0px;

width: 100%;


z-index: 10000;

display: none;

}

    </style>
<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-0536909684105118"
     crossorigin="anonymous"></script>
</head>

<body onLoad="init()">

	

	<script type="text/javascript">
		var xtltle ='';
	    window.shareData = {

	        "imgUrl": "http://du.kuaileya.com/game/xpg/02.jpg",

	        "timeLineLink": "http://game.hg0355.com/game/xpg",

	        "tTitle": "喵酱！",

	        "tContent": "别来抢我的红包！"

	    };



	    if (isDesktop)

	        document.write('<div id="gameBody">');



	    var body, blockSize, GameLayer = [], GameLayerBG, touchArea = [], GameTimeLayer;

	    var transform, transitionDuration;



	    function init(argument) {

	        showWelcomeLayer();
	        body = document.getElementById('gameBody') || document.body;

	        body.style.height = window.innerHeight + 'px';

	        transform = typeof (body.style.webkitTransform) != 'undefined' ? 'webkitTransform' : (typeof (body.style.msTransform) != 'undefined' ? 'msTransform' : 'transform');

	        transitionDuration = transform.replace(/ransform/g, 'ransitionDuration');



	        GameTimeLayer = document.getElementById('GameTimeLayer');

	        GameLayer.push(document.getElementById('GameLayer1'));

	        GameLayer[0].children = GameLayer[0].querySelectorAll('div');

	        GameLayer.push(document.getElementById('GameLayer2'));

	        GameLayer[1].children = GameLayer[1].querySelectorAll('div');

	        GameLayerBG = document.getElementById('GameLayerBG');

	        if (GameLayerBG.ontouchstart === null) {

	            GameLayerBG.ontouchstart = gameTapEvent;

	        } else {

	            GameLayerBG.onmousedown = gameTapEvent;

	            document.getElementById('landscape-text').innerHTML = '点我开始玩耍';

	            document.getElementById('landscape').onclick = winOpen;

	        }

	        gameInit();

	        window.addEventListener('resize', refreshSize, false);



		var rtnMsg = "true";	

				

		setTimeout(function(){

			if(rtnMsg == 'false'){

				var btn = document.getElementById('ready-btn');

				btn.className = 'btn';

				btn.innerHTML = '您今天已经打太多个喵酱啦，就算是AI也会累，请明天继续！' 			

			}else{

				var btn = document.getElementById('ready-btn');

				btn.className = 'btn';

				btn.innerHTML = ' 现在开始！'

				btn.style.backgroundColor = '#F00';

				btn.onclick = function(){

					closeWelcomeLayer();

				} 					

			}

	        }, 500);

	    }

	    function winOpen() {

	        window.open(location.href + '?r=' + Math.random(), 'nWin', 'height=500,width=320,toolbar=no,menubar=no,scrollbars=no');

	        var opened = window.open('about:blank', '_self'); opened.opener = null; opened.close();

	    }

	    var refreshSizeTime;

	    function refreshSize() {

	        clearTimeout(refreshSizeTime);

	        refreshSizeTime = setTimeout(_refreshSize, 200);

	    }

	    function _refreshSize() {

	        countBlockSize();

	        for (var i = 0; i < GameLayer.length; i++) {

	            var box = GameLayer[i];

	            for (var j = 0; j < box.children.length; j++) {

	                var r = box.children[j],

                        rstyle = r.style;

	                rstyle.left = (j % 4) * blockSize + 'px';

	                rstyle.bottom = Math.floor(j / 4) * blockSize + 'px';

	                rstyle.width = blockSize + 'px';

	                rstyle.height = blockSize + 'px';

	            }

	        }

	        var f, a;

	        if (GameLayer[0].y > GameLayer[1].y) {

	            f = GameLayer[0];

	            a = GameLayer[1];

	        } else {

	            f = GameLayer[1];

	            a = GameLayer[0];

	        }

	        var y = ((_gameBBListIndex) % 10) * blockSize;

	        f.y = y;

	        f.style[transform] = 'translate3D(0,' + f.y + 'px,0)';



	        a.y = -blockSize * Math.floor(f.children.length / 4) + y;

	        a.style[transform] = 'translate3D(0,' + a.y + 'px,0)';



	    }

	    function countBlockSize() {

	        blockSize = body.offsetWidth / 4;
	        body.style.height = window.innerHeight + 'px';
	        GameLayerBG.style.height = window.innerHeight + 'px';
	        touchArea[0] = window.innerHeight - blockSize * 0;

	        touchArea[1] = window.innerHeight - blockSize * 3;

	    }

	    var _gameBBList = [], _gameBBListIndex = 0, _gameOver = false, _gameStart = false, _gameTime, _gameTimeNum, _gameScore;

	    function gameInit() {

	        createjs.Sound.registerSound({ src: "audio/err.mp3", id: "err" });

	        createjs.Sound.registerSound({ src: "audio/end.mp3", id: "end" });

	        createjs.Sound.registerSound({ src: "audio/tap.mp3", id: "tap" });

	        gameRestart();

	    }

	    function gameRestart() {

	        console.log('gameRestart');

	        _gameBBList = [];

	        _gameBBListIndex = 0;

	        _gameScore = 0;

	        _gameOver = false;

	        _gameStart = false;

	        _gameTimeNum = 2000;

	        GameTimeLayer.innerHTML = creatTimeText(_gameTimeNum);

	        countBlockSize();

	        refreshGameLayer(GameLayer[0]);

	        refreshGameLayer(GameLayer[1], 1);

	    }

	    function gameStart() {

	        _gameStart = true;

	        _gameTime = setInterval(gameTime, 10);

	    }

	    function gameOver() {

	        _gameOver = true;

	        clearInterval(_gameTime);

	        setTimeout(function () {

	            GameLayerBG.className = '';

	            showGameScoreLayer();
				dd2.innerHTML=dd1.innerHTML;

	        }, 1500);

	    }

	    function gameTime() {

	        _gameTimeNum--;

	        if (_gameTimeNum <= 0) {

	            GameTimeLayer.innerHTML = '&nbsp;&nbsp;&nbsp;&nbsp;时间到！';

	            gameOver();

	            GameLayerBG.className += ' flash';

	            createjs.Sound.play("end");

	        } else {

	            GameTimeLayer.innerHTML = creatTimeText(_gameTimeNum);

	        }

	    }

	    function creatTimeText(n) {

	        var text = (100000 + n + '').substr(-4, 4);

	        text = '&nbsp;&nbsp;' + text.substr(0, 2) + "'" + text.substr(2) + "''"

	        return text;

	    }

	    var _ttreg = / t{1,2}(\d+)/, _clearttClsReg = / t{1,2}\d+| bad/;

	    function refreshGameLayer(box, loop, offset) {

	        var i = Math.floor(Math.random() * 1000) % 4 + (loop ? 0 : 4);

	        for (var j = 0; j < box.children.length; j++) {

	            var r = box.children[j],

                    rstyle = r.style;

	            rstyle.left = (j % 4) * blockSize + 'px';

	            rstyle.bottom = Math.floor(j / 4) * blockSize + 'px';

	            rstyle.width = blockSize + 'px';

	            rstyle.height = blockSize + 'px';

	            r.className = r.className.replace(_clearttClsReg, '');

	            if (i == j) {

	                _gameBBList.push({ cell: i % 4, id: r.id });

	                r.className += ' t' + (Math.floor(Math.random() * 1000) % 5 + 1);

	                r.notEmpty = true;

	                i = (Math.floor(j / 4) + 1) * 4 + Math.floor(Math.random() * 1000) % 4;

	            } else {

	                r.notEmpty = false;

	            }

	        }

	        if (loop) {

	            box.style.webkitTransitionDuration = '0ms';

	            box.style.display = 'none';

	            box.y = -blockSize * (Math.floor(box.children.length / 4) + (offset || 0)) * loop;

	            setTimeout(function () {

	                box.style[transform] = 'translate3D(0,' + box.y + 'px,0)';

	                setTimeout(function () {

	                    box.style.display = 'block';

	                }, 100);

	            }, 200);

	        } else {

	            box.y = 0;

	            box.style[transform] = 'translate3D(0,' + box.y + 'px,0)';

	        }

	        box.style[transitionDuration] = '150ms';

	    }

	    function gameLayerMoveNextRow() {

	        for (var i = 0; i < GameLayer.length; i++) {

	            var g = GameLayer[i];

	            g.y += blockSize;

	            if (g.y > blockSize * (Math.floor(g.children.length / 4))) {

	                refreshGameLayer(g, 1, -1);

	            } else {

	                g.style[transform] = 'translate3D(0,' + g.y + 'px,0)';

	            }

	        }

	    }

	    function gameTapEvent(e) {

	        if (_gameOver) {

	            return false;

	        }

	        var tar = e.target;

	        var y = e.clientY || e.targetTouches[0].clientY,

                x = (e.clientX || e.targetTouches[0].clientX) - body.offsetLeft,

                p = _gameBBList[_gameBBListIndex];

	        if (y > touchArea[0] || y < touchArea[1]) {

	            return false;

	        }

	        if ((p.id == tar.id && tar.notEmpty) || (p.cell == 0 && x < blockSize) || (p.cell == 1 && x > blockSize && x < 2 * blockSize) || (p.cell == 2 && x > 2 * blockSize && x < 3 * blockSize) || (p.cell == 3 && x > 3 * blockSize)) {

	            if (!_gameStart) {

	                gameStart();

	            }

	            createjs.Sound.play("tap");

	            tar = document.getElementById(p.id);

	            tar.className = tar.className.replace(_ttreg, ' tt$1');

	            _gameBBListIndex++;

	            _gameScore++;

	            gameLayerMoveNextRow();

	        } else if (_gameStart && !tar.notEmpty) {

	            createjs.Sound.play("err");

	            gameOver();

	            tar.className += ' bad';

	        }

	        return false;

	    }

	    function createGameLayer() {

	        var html = '<div id="GameLayerBG">';

	        for (var i = 1; i <= 2; i++) {

	            var id = 'GameLayer' + i;

	            html += '<div id="' + id + '" class="GameLayer">';

	            for (var j = 0; j < 10; j++) {

	                for (var k = 0; k < 4; k++) {

	                    html += '<div id="' + id + '-' + (k + j * 4) + '" num="' + (k + j * 4) + '" class="block' + (k ? ' bl' : '') + '"></div>';

	                }

	            }

	            html += '</div>';

	        }

	        html += '</div>';



	        html += '<div id="GameTimeLayer"></div>';
	        return html;

	    }

	    function closeWelcomeLayer() {

	        var l = document.getElementById('welcome');

	        l.style.display = 'none';

	    }

	    function showWelcomeLayer() {

	        var l = document.getElementById('welcome');

	        l.style.display = 'block';

	    }

	    function showGameScoreLayer() {

	        var l = document.getElementById('GameScoreLayer');

	        var c = document.getElementById(_gameBBList[_gameBBListIndex - 1].id).className.match(_ttreg)[1];

	        l.className = l.className.replace(/bgc\d/, 'bgc' + c);

	        document.getElementById('GameScoreLayer-text').innerHTML = shareText(_gameScore);

	        document.getElementById('GameScoreLayer-score').innerHTML = '得分&nbsp;&nbsp;' + _gameScore;

	        var bast = cookie('bast-score');

	        if (!bast || _gameScore > bast) {

	            bast = _gameScore;

	            cookie('bast-score', bast, 100);
	        }

	        document.getElementById('GameScoreLayer-bast').innerHTML = '最佳&nbsp;&nbsp;' + bast;

	        l.style.display = 'block';

	        window.shareData.tTitle = '你抵御了' + _gameScore + '个喵酱，不服来挑战！！！'

	    }

	    function hideGameScoreLayer() {

	        var l = document.getElementById('GameScoreLayer');

	        l.style.display = 'none';

	    }

	    function replayBtn() {

	        gameRestart();

	        hideGameScoreLayer();
			
	    }

	    function backBtn() {

	        gameRestart();

	        hideGameScoreLayer();

	        showWelcomeLayer();

	    }

	    var mebtnopenurl = 'http://mp.weixin.qq.com/s/SW4B8mPNnJPUaDlQj7vzBA';
		

		var gototop='http://mp.weixin.qq.com/s/SW4B8mPNnJPUaDlQj7vzBA';

	    function shareText(score) {
		cookie('score2', score, 100);
			
	        if (score <= 49)

	            return '啊这...你只抵御了'+score+'个喵酱！<br/>连你的钱包都保护不了!';

	        if (score <= 99)

	            return '还好，你抵御了'+score+'个喵酱！<br/>你成功保护了一部分红包！';

	        if (score <= 149)

	            return 'Cool！你抵御了'+score+'个喵酱！<br/>你保护了你的所有红包！';

	        if (score <= 199)
	            return '太牛了！你抵御了'+score+'个喵酱！<br/>学员们都惊呆了！';

	        if (score <= 299)
	            return '简直了！你抵御了'+score+'个喵酱！<br/>班长桑，你已经要超越魂智能武器了！';

	        if (score <= 399)
	            return '我不做班长了！您抵御了'+score+'个喵酱！<br/>您！';

		if (score <= 499)
		    return '哇哦！您抵御了'+score+'个喵酱！<br/>AI都甘败下风！';
		
		else
		    return 'AT立场！您抵御了'+score+'个喵酱！<br/> 感谢您为大家做出的贡献!!';

	    }

	    function shareText1(score) {
			
	        return '抵御喵酱，保护好您的红包！';
	    }

	    function toStr(obj) {

	        if (typeof obj == 'object') {

	            return JSON.stringify(obj);

	        } else {

	            return obj;

	        }

	        return '';

	    }

	    function cookie(name, value, time) {

	        if (name) {

	            if (value) {

	                if (time) {

	                    var date = new Date();

	                    date.setTime(date.getTime() + 864e5 * time), time = date.toGMTString();

	                }

	                return document.cookie = name + "=" + escape(toStr(value)) + (time ? "; expires=" + time + (arguments[3] ? "; domain=" + arguments[3] + (arguments[4] ? "; path=" + arguments[4] + (arguments[5] ? "; secure" : "") : "") : "") : ""), !0;

	            }

	            return value = document.cookie.match("(?:^|;)\\s*" + name.replace(/([-.*+?^${}()|[\]\/\\])/g, "\\$1") + "=([^;]*)"), value = value && "string" == typeof value[1] ? unescape(value[1]) : !1, (/^(\{|\[).+\}|\]$/.test(value) || /^[0-9]+$/g.test(value)) && eval("value=" + value), value;

	        }

	        var data = {};

	        value = document.cookie.replace(/\s/g, "").split(";");

	        for (var i = 0; value.length > i; i++) name = value[i].split("="), name[1] && (data[name[0]] = unescape(name[1]));

	        return data;

	    }

	    document.write(createGameLayer());



	    function share() {

	        document.getElementById('share-wx').style.display = 'block';

	        document.getElementById('share-wx').onclick = function () {

	            this.style.display = 'none';

	        };

	    }



	    document.addEventListener('WeixinJSBridgeReady', function onBridgeReady() {


	    }, false);

</script>



	<div id="GameScoreLayer" class="BBOX SHADE bgc1" style="display:none;">

		<div style="padding:0 5%;">

			<div id="GameScoreLayer-text"></div>

			<div id="GameScoreLayer-score" style="margin:10px 0;">得分</div>

			<div id="GameScoreLayer-bast">最佳</div>

			<div id="GameScoreLayer-btn" class="BOX" style="margin-top:10px;">

				<div class="btn BOX-S" onClick="replayBtn()">再来再来！</div>&nbsp;

			</div>

<div class="pageContent" id="dd2" style="margin-top:10px;"></div>
		</div>

	</div>



	<div id="welcome" class="SHADE BOX-M">

		<div class="welcome-bg FILL"></div>

		<div class="FILL BOX-M" style="position:absolute;top:0;left:0;right:0;bottom:0;z-index:5;">

			<div style="margin:0 8% 0 9%;">

				<div style="font-size:2.4em; color:#FEF002;">奸商正打算抢走你的红包</div><br/>

				<div style="font-size:1.5em; color:#fff; line-height:1.5em;">从最下面的个喵酱开始顺次点击<br/>20秒内看班长能抵御多少！<br/></div><br/>

				<div id="ready-btn" class="btn loading" style="display:inline-block; margin:0 auto; width:8em; height:1.7em; line-height:1.7em; font-size:2.2em; color:#fff;"></div>
<div id="dd1" style="margin: 10px 0 0 0;">
<ins class="adsbygoogle"
     style="display:block"
     data-ad-format="fluid"
     data-ad-layout-key="-6t+ed+2i-1n-4w"
     data-ad-client="ca-pub-0536909684105118"
     data-ad-slot="2155135916"></ins>
<script>
     (adsbygoogle = window.adsbygoogle || []).push({});
</script>
</div>
			</div>

		</div>

	</div>



	<div id="landscape" class="SHADE BOX-M" style="background:rgba(0,0,0,.9);">

		<div class="welcome-bg FILL"></div>

		<div id="landscape-text" style="color:#fff;font-size:3em;">请竖屏玩耍</div>

	</div>



	<div id="share-wx"><p style="text-align: right; padding-left: 10px;"><img src="img/2000.png" id="share-wx-img" style="max-width: 280px; padding-right: 25px;"></p></div>


<script type="text/javascript">

    if (isDesktop)

        document.write('</div>');

</script>


<script>
(function() {
    var s = "_" + Math.random().toString(36).slice(2);
    document.write('<div id="' + s + '"></div>');
    (window.slotbydup=window.slotbydup || []).push({
        id: '2414325',
        container: s,
        size: '0,0',
        display: 'inlay-fix'
    });
})();
</script>

<div style="display:none">
<img src="logo.jpg">
<img src="http://c.cnzz.com/wapstat.php?siteid=1252935869&r=&rnd=-1568009156" width="0" height="0"/>
</div>

</body>

</html>
